Residency by Julian Stadon and Jan Jenny – From 16th of March| 16th of April 2019

A Modulated Aquaponic, Telematic Arts Platform

Short Synopsis

This project will create a community platform for artists working in the field of Post-Anthropocenic Design, providing a crowd/cloud network for information exchange, based around the practice of micro-farming. A range of modular kits will be developed that incorporate aquaculture (fish farming), hydroponics (water-based agriculture) and desalination methods of small scale farming.  These kits are developed to be adapted to a range of bespoke geographic locations and ecological conditions, monitored by a custom sensing device. These sensing devices provide real time sensory data from each kit/location, which will be used, both to optimise the agricultural conditions and for live coded audiovisual performance.

This data can will be used in a number of ways, including comparing geographical regions and climates, changes in conditions over time, observations and storytelling, but also to produce bespoke artist outputs, allowing artists, plants and aquatic creatures to communicate in new and more empathetic ways.

The project was conceived at the MIT Global Community Bio Summit in October 2018 and is supported by V2_ Lab for Unstable Media. It is inspired by the recent explosion of agricultural technologies and methods in the Netherlands such as saltwater farming and builds on previous artistic responses to the Anthropocene.

The preliminary responses to this project have been fantastic with several locations and organisations committing to host kits and contribute to this project, including in Rotterdam, Amsterdam, Guadalajara, Linz, Bristol, Perth, Florence and Corfu.

Project Members

Julian Stadon (  Artist, Agriculturalist & Project Lead

Boris Debackere (V2_): Producer

Erik Overmeire (lifthoofd): Artist & Developer

Jan Jenny: (Stadtwerkstatt/3erhof): Designer & Agriculturalist

Roland Van Dierendonck: (Amsterdam BioLabs /WAAG): Biologist

Marisa Garreffa: Communications

Satellite Locations/Location Facilitators and Advisors

Erik Overmeire (lifthoofd, Rotterdam)

Julian Stadon/Symbiotica/City Farm (Perth)

Heath Bunting (Co-op Bristol, UK)

Jan Jenny: 3erhof & Stadwerkstad,  Linz) ,

Jorge Ramirez: CCD/Anemonal, Guadalajara

Marisa Gareffa: Florence

Roland Van Deirendonck: Amsterdam BioLabs /WAAG (TBC)

Marta De Menezes: Cultivamos Cultura, Portugal




Cultivamos Cultura

Amsterdam BioLabs


3erhof Linz


Julian Stadon is a UK based Australian artist/designer/curator/researcher/educator. He is Programme Leader of Digital Media Design at The University of Hertfordshire. Formerly, he was Subject Leader in Innovative Media at London College of Fashion and is still the Director of The Mixed and Augmented Reality Research Organisation and a Steering Committee member for the International Symposium on Mixed and Augmented Reality. Previously, Stadon founded and directed Dorkbot Perth. Originally studying Marine Biology, then Fine Arts and a Master of Electronic Art, Stadon’s current PhD research focuses on how art can better our understandings of identity, augmentation, post-biological identity, the relationship between embodied data and data bodies and the Anthropocene. Stadon has published and exhibited this research on numerous occasions along with working with many world leading organisations, including Ars Electronica, ISEA, NASA, Symantec, BMW, IEEE, ARToolkit, The Bosnian National Archive, Residenz Galerie Salzburg, Wikitude, Intel, Hewlett Packard, Red Bull, Arduino, Lumen, Pachube, BNMI, KTM, Fukuoka City Museum, The Royal Science Institute Australia, TU Munich, TU Graz, HITLab NZ, The BNMI, Media Art Histories, NOMAD Australia, The House of Vans, The V&A, The Tate, Miximaliste, Alexander McQueen, Pomellato, MAAT, Blue Abyss, Porsche, Gucci and Stella McCartney. Stadon is currently exhibiting themes of their eyes were watching god in the Fashioned from Nature Exhibition at the Victoria & Albert Museum, London Academically, Stadon focuses his teaching in several areas that traverse art, interaction and interface design, game studies, next generation interfaces, creative coding and physical computing, mixed reality and other innovative media, all under a paradigm of Anthropocenic Design, a field he established to address current issues in both education and wider contexts.



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